Project Dossier

Citadel of Whispers

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Descend into an infinite dungeon where your habits shape who you become.

STATUS: In Development PHASE: Prototype UPDATED: October 2025 YEAR: 2025 GENRE: Roguelike Dungeon Crawler
Roguelike Permadeath Turn-based Emergent Progression
Godot 4.4 C# Entity-Component System Procedural Generation
WEBSITE · SOON ITCH · SOON GITHUB · SOON
Citadel of Whispers key art

Each run begins at the gates of an ever-shifting citadel.
Inside are floors that evolve as you fight, loot, and survive. The game's core system tracks behaviour:
every swing, dodge, or spell cast alters your character's growth trajectory.
Strength comes from habits, not skill trees.

The world blends tactical combat, procedural dungeons, and deterministic mechanics -
built for players who want fair difficulty and replay that never runs out.

Core Features

Built around what matters

Every system, every mechanic, every choice made with intention. Here's what drives the design.

You Are What You Do

No class selection screen. Swing swords, you become a warrior. Lurk in shadows, you become an assassin. Your actions write your build.

Every Run is New, Every Lesson is Forever

Procedural dungeons ensure no two descents are the same, but the knowledge you earn—monster patterns, trap tells, hidden mechanics—stays with you permanently.

Skill Over Luck

No RNG crutches. Attacks hit when they should, damage calculates consistently. Victory comes from reading the battle, not rolling the dice.

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