Project Dossier

Spectrum

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A tougher, fairer take on monster catching - where rarity actually means rare.

STATUS: In Development PHASE: Early Prototype UPDATED: September 2025 YEAR: 2025 GENRE: Monster-Collecting RPG
Turn-based Collection Exploration Retro Pixel Art
Ruby Custom Battle Engine
WEBSITE · SOON GITHUB · SOON ITCH · SOON
Spectrum key art

Built in the spirit of classic monster-catching adventures but with rebalanced mechanics and
modern restraint, Spectrum focuses on meaningful encounters. Finding, training, and trading creatures requires strategy
rather than luck — a world where scarcity creates stories.

Development is in its early phase: we're building the world map, rewriting battle logic, and designing new story arcs
to complement the system overhaul.

Core Features

Built around what matters

Every system, every mechanic, every choice made with intention. Here's what drives the design.

True rarity

Rare monsters are actually rare - expect to search, plan, and celebrate when you find one.

Resource scarcity

Elite trainers don't just have one team - they have multiple. You won't know which squad they're bringing until the battle starts.

Endless possibilities

Every move your monster learns is permanently added to their move bank, letting you craft the perfect moveset for any situation.

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