Small team • Big systems • Fair fights only

RetroRPG

We're a small indie studio building tactical worlds that reward patience, strategy, and persistence. Our games focus on positioning, resources, and decisions that matter. Every system is built to challenge you, not punish you - the kind of design that feels tough, but fair.

Featured Projects

A quick look at what we're building right now.

All projects →
Pre-release Closed Beta
Muu screenshot

Muu

A classic-style online world built on danger, discovery, and consequence.

Muu is a top-down action-adventure MMORPG inspired by the spirit of old-school sandboxes. Every monster, quest, and dungeon is hand-placed, not procedurally scattered; a world where knowledge and preparation matter more than levels or loot luck.

C++ Lua Dedicated Server Custom Engine Persistent World
PHASE: Beta STATUS: Pre-release Closed Beta
2025
In Development
Citadel of Whispers screenshot

Citadel of Whispers

Descend into an infinite dungeon where your habits shape who you become.

Citadel of Whispers is a turn-based roguelike where progression is emergent. Instead of choosing a class, your actions sculpt your stats and skills - improving what you use, letting decay claim what you neglect.

Godot 4.4 C# Entity-Component System Procedural Generation
PHASE: Prototype STATUS: In Development
2025
Our Philosophy

We believe good games respect the player. That means clear mechanics, clever challenges, and worlds that play by their own rules. We test everything ourselves, tune until it feels right, and aim for that balance where victory feels earned and failure still teaches something. We're small, thoughtful, and endlessly tinkering.